Archive for the 'image comics' Category


Walking Dead #41

Written by Robert Kirkman

Art and cover by Charlie Adlard and Cliff Rathburn

Image Comics $2.99 

After a mild and pretty much peaceful(if you don’t count the amputation) issue last month, Walking Dead comes out early this month and arrives with quite a bite.  By reading this issue you get the strong impression that, when the crew at the prison aren’t practicing shooting, they’re essentially waiting around for the war with Woodbury to start.  Though there isn’t much dialog devoted to the subject, Kirkman devotes a bit of his time to showing the tense mood building, which just might erupt next month maybe kind of sort of.  I actually have come to really have a fondness for not knowing when the shit is going to hit the fan, but knowing that, at some point, there’s going to be this kind of gang war in the post apocalyptic world full of zombies.

I figured Carol was up to something stupid when she was acting normal and trying to be friends with Lori again.  And I was right as hell, but it was incredibly entertaining to watch her go down via a pair of rotten teeth.  I’m all in favor of killing off the idiotic characters, not because I really hate them or anything, but because I know that eventually they’re going to fuck it up for the group.  Oddly enough, I really care about the group and want them to be okay, so when Carol goes down, it’s for the better and makes me smile.  What is VERY interesting is Alice’s idea to keep a zombie under surveillance and study them.   I think that her desire to understand them or find a cure could prove to continue to conflict with Rick’s personal craziness and controlling attitudes and it could become a lot of fun to unfold.  The idea of science in a new era without electricity or any of the advances our society has enjoyed over the last 100 years.  One of the most interesting concepts about Walking Dead is the idea of rebuilding in a world that isn’t destroyed, but it’s almost devoid of intelligence.  I hope that these concepts will be touched on sometime in the future.

Or maybe just a whole lot of fighting with some murderous strangers.


New comics for August 03, 2007

I’m a week and a half behind, so this week I ended up picking up quite the pile. I was glad to see so many great issues in my pile this go around. I was particularly excited about walking dead, which is already reviewed, batman, dark tower and JLA. I’ll be putting up several reviews per day and working my way through my pile over the next several days.

Action Comics #853 – Kurt Busiek(w), Brand Walker, Livesay, Lee Loughridge(a)
Batman #666 – Grant Morrison(w), Andy Kubert, Jesse Delperdang(a)
Black Panther #29 – Reginald Hudlin(w), Francias Portela and Val Staples(a) Arthur Suydam(c)
Black Summer #1 of 7 – Warren Ellis(w), Juan Jose Ryp(a)
Chronicles of Wormwood #6 of 6 – Garth Ennis(w), Jacen Burrows(a)
Countdown #39 & 40 – Paul Dini, McKeever(w), Jim Calafiore and Jay Leigten(a)
Dark Tower: The Gunslinger Born #7 of 7 – Peter David and Robin Furth(w), Jae Lee and Richard Isanove(a)
Deathblow #6 – Brian Azzarello(w), Carlos D’Anda, Henry Flint(a)
Fallen Angel #18 – Peter David(w) and J.K. Woodward(a)
Futurama # 32 – Ian Boothby(w), Mike Kazaleh and Andrew Pepoy(a)
Grimm Fairy Tales #16 – Ralph Tedesco and Joe Tyler(w), Andrew Magnum and Roland Salvidor(a)
Justice Society of America #8 – Geoff Johns(w), Fernando Pasarin and Rodney Ramos(a)
Metal Men #1 of 8 – Duncan Roleau(a & w)
Midnighter #10 – Keith Giffen(w), Chris Sprouse, Karl Story, Randy Mayor(a)
Raise the Dead #4 of 4 – Leah Moore and John Reppion(w), Hugo Petrus, Marc Rueda and Ivan Nunes(a)
Speak of the Devil #1 of 6 – Gilbert Hernandez(Spider-Man Fairy Tales #3 of 4 – C.B. Cebulski(w), Kei Kobayashi, Christina Strain(a)
Star Trek: Klingons Blood Will Tell #4 – Scott and David Tipton(w), David Messina and Elaina Casagrande(a)
Star Trek: Year Four #1 – David Tischman(w), Steve Conley, Leonard O’Grady(a)
Uncanny X-Men #489 – Ed Brubaker(w), Mike Perkins and Andrew Hennessey(a)
Unholy Union #1 – Ron Marz(w), Michael Broussard(a)
Walking Dead #39 – Robert Kirkman(w), Charlie Adlard, Cliff Rathburn(a)
Welcome to Tranquility #9 – Gail Simone(w), Neil Googe(a)
Wetworks #11 – J.M. Dematteis(w), Joel Gomez and Trevor Scott(a)
World War Hulk #3 – Greg Pak(w), John Romita Jr, Janson, Strain(a)
World War Hulk: Ironman #20 – Christos Gage(w), Butch Guice, Dean White and Gerald Parel(a)
World War Hulk: The Incredible Hulk #108 – Greg Pak(w), Leonard Kirk, Scott Hanna and Chris Sotomayor(a)
World War Hulk: The Irredeemable Ant-Man #10 – Robert Kirkman(w), Phil Hester, Ande Parks, Bill Crabtree and Val Staples(a)
X-Men #201 – Mike Cary(w), Humberto Ramos, Carlos Cuevas and Edgar Delgado(a)


The Walking Dead #39

Written by Robert Kirkman

Art by Charlie Adlard and Cliff Rathburn

Image Comics $2.99


Picking up my comics late this afternoon, I rushed home and quickly flew through this issue first. At one point I even peeked at the first page when I was at a stoplight. I’m absolutely STILL in love with this comic 100%. This series is so satisfying, so well written, drawn, inked, plotted, Christ, it’s the perfect serialized story. I hope it never ends and, according to the notes in the letters column in the end of this issue, it’s sales are higher than they’ve ever been at a time when the comics market is busier than it’s been in a while, which means good things for geeks like me.

I think this issue should make the zombie nerds feel more reassured, as there’s an attack while trying to get gas for the generator. There’s also a moderate level of violence. I say moderate because with this series it ebbs and flows, but the bar is set really high as far as freak out crazy violence goes. The issue opens by closing off the conflict that happened at the end of issue 38, facing the people who were probably from Woodbury in the Wal-Mart where Glenn, Maggie, Andrea, Tyrese, Michonne and I swear Axel was with them, but he’s nowhere to be seen in this issue. It’s verified that they’re from Woodbury, one of them recognizes Glenn. And shoots him, unexpectedly. I really didn’t expect that at all, it was random, like most of the other horrible shit that happens in this comic. Just like life. Andrea keeps getting more and more interesting as the series stretches out. She manages to kill half of the hostile men and Michonne dismembers the other two. I like how strong and able the main female characters are in this book, they’re in stark comparison with Lori, who is so incredibly annoying and essentially useless. Glenn, shot, though he was in riot gear, lays on the ground with Maggie quietly mumbling, “no. no. no. no. no.” It’s done incredibly well.  And he turns out to be perhaps okay.

I have really grown to love Adlard and Rathburn’s combined art using black, white and grays in all of their various shades.. The realism of the art style helps to ground the series in reality. Often times I forget that this is a zombie book at all, because there are large chunks of time without zombie attacks, where it’s just a human drama steeped in tragedy. This is my favorite thing about this book, it is about human suffering and companionship, which makes it one of the most realistic comic books I’ve ever had the pleasure of reading, despite it being set in a universe overpopulated with zombies.



In the meantime, useless Lori has her baby and Billy and Dale run into some zombies while looking for gas to help run the generator to keep the lights on during the delivery. Despite the ominous cover, there was no zombie baby, which I thought was going to happen, or something equally horrible, until the last page when a normal baby girl is shown.

Another great issue by Kirkman, Adlard and Rathburn, more development on these great characters, putting them through odds that seem insane and realistic at the same time.


The Astounding Wolf-Man #2

Written by Robert Kirkman

Art by Jason Howard

Image Comics $2.99


Robert Kirkman uses the flash-forward, a very useful and sometimes well done literary device, to spare us the introduction and oddities of werewolf training. So the events from the introduction of the strange old man at the end of issue one jumps about two weeks into the future, where the man’s name is revealed to be Zecheriah, an old vampire who wishes to teach Gary how to harness his werewolf powers for the betterment of mankind. They practice jumping from rooftop to rooftop, controlling the rage and desire while transforming and manage to save some babies from a dramatic fire scene. I was glad to see the jump in time, because it allows the story to progress a bit, but we don’t really miss a whole lot from Gary’s story.

In this issue, he gets a uniform, which is designed by a famous superhero tailor, then he gets into his first major crime-fighting event as the Wolf-Man, which ends successfully and he ends up making friends with a super-team, the Actioneers.


I found this to be really interesting, because I hadn’t really thought that the universe this was taking place in was subject to superheroes, other monsters and the like. Because there are other superheroes, Gary might be in competition, or in the position to make other super-powered friends or enemies.

The issue ends with Gary losing control of his frenzy, transforming while having sex with his wife and rampaging out on the streets. When an Actioneer catches up with him, he’s attacked by Gary in his feral form. I sense the addition of multiple Wolf-Men, which could get really interesting.

Overall, I’m really interested in this as a new comic book, it has a lot of potential, some really fun art, great dialog and wonderful storytelling. I think I’ll be adding this to my list of must-reads.


The Astounding Wolf-Man #1 Director’s Cut

Written by Robert Kirkman

Art by Jason Howard

Image Comics $3.99

If, like myself, you missed out on Free Comic Book Day, Image understands and is willing to give you a second chance, for about four dollars, which is worth it. I didn’t get out to the stores, because I was working, so I can’t really testify as to what is bonus materials and what isn’t, but it seems that you get the entire story and some extras as far as the creators creative process is concerned.

It’s not all action, despite this great cover, which makes me think of the old Batman cartoon from the nineties.


But the issue is nothing but fun, from cover to cover.  It opens up, as one would excpect a werewolf comic to begin, with it’s lead character being bitten by a mysterious “bear” while on a family camping trip.  He is rushed to the hospital, spends some time in a coma.  When he wakes up, Gary Hampton, a rich business tycoon, discovers he’s actually a werewolf, not a bear bite victim.  It’s fun, wonderfully told and perfectly drawn by Jason Howard.  Of course, Kirkman does a fantastic job mixing reality and fantasy, creating a story with a bit  of action, adventure and good narratives and dialogs that are easy for anyone to follow. On the final page of the issue, a mysterious man shows up, announcing to his family that Gary is indeed a werewolf, and offers to mentor him.

By the final panel, I decided I wanted to keep reading this book, so I made a habit to grab issue 2, which is waiting to read in my pile and I’m excited to see what Gary is going to do with his life now.  It carries the same kind of anticipation that Robert Kirkman’s other titles have, leading the reader to think about what’s happening to the characters while you wait for the next issue, creating an interest in the characters.  This kind of reader-character relationship makes the characters more realistic and adds so much to the comic book.

As far as extras, you get Kirkman’s ideas for what the comic should be, the creative process of making the story and look of the werewolf, lots of sketches and designs and commentary by the creators as far as how they think the issue was and what they want to do with it in the future.  I’d say it’s worth the extra dollar, since you aren’t goin to get the free issue for free anymore and you definitely want to get the origin story while this book is young, I believe issue three should come out in a few weeks.

I’d jump on board, if I were you.


The Walking Dead #38

Written by Robert Kirkman

Art by Charlie Adlard & Cliff Rathburn

$2.99 Image Comics

The  greatest characterization available in American comic books continues with Michonne, Glenn, Tyrese and a handful of others head out to track down the national guard post.  Rick is forced to stay home because he’s not of much use in a fight anymore and Lori is about to have her baby.  After getting the rest of the supplies from the National Guard post, they torch it and look for supplies in a wal-mart, but some unsavory gentlemen with guns show up on the final panel of the issue.

This is all building towards a war with Woodbury.  It’s wonderful to watch all of this slowly add up.  I’m waiting to see who will come out alive, if these people waiting at the wal-mart were even from Woodbury, or if they’re some new batch of people.  I like that in the post-apocalypse, it’s back to the wild west,  where they just make up the rules that best keep them alive.  I am excited to see if there’s just an all out war immediately or if there are a series of smaller incidents that make a clash of some sort inevitable.

I can’t even bear to read webboards about this anymore because it shows how incredibly unimaginitive, impatient and boring most comic fans are.  People are always bitching about how theis moves at a slow pace, but it moves at a realistic pase.  Life isn’t all non-stop event after another, there are breaks, events of absolute boredom, days that drag on like years and moments of sheer instability where the world seems to be exploding in your face.  I think the people complaining are looking at this book thinking it’s a zombie book, but it’s story of how people interact with each other human beings and what we do with stress, love, hate, desire, opportunity, failure, and how our lives are easier, but possibly worse, with all of these distractions.  And also – zombies can really fuck up your Christmas.

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